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Archive for December, 2009

Fallen Earth

Posted on Dec 26, 2009 12:18:26 PM

Clumsy combat, a glut of bugs, and ancient production values tarnish this otherwise rich and complex online role-playing game.

The Good

  • Complex and enjoyable web of crafting and scavenging
  • Excellent quest writing
  • Beautiful understated soundtrack.

The Bad

  • Loads of bugs, glitches, and other foibles
  • Combat is awkward and unrewarding
  • Weak visuals and sound effects.

Fallen Earth’s vision of the future is a bleak one. Horrific mutants roam the desolate plains, violent splinter groups worship computer AIs, and you must rummage through bags and scavenge junkyards if you intend to survive. Unfortunately, the postapocalyptic setting isn’t this ambitious massively multiplayer online game’s only harsh attribute: An array of troubling bugs, a steep learning curve, and dated visuals make playing occasionally seem more of a chore than a pleasure. Technical flaws and missing MMOG-standard features are as much a part of Fallen Earth as its warring factions and mutated chickens, so if you’re not the patient and forgiving type, you shouldn’t make this your next virtual home. It’s unfortunate that Fallen Earth’s exterior is so troubled because underneath it dwells a complex economy and oft-brilliant quest writing that draw you in despite the blemishes. These diamonds are invaluable, but the laborious task of mining for them can be exhausting.

The game’s setting is intriguing and unlike any other MMOG on the market. The American Southwest is the last known cradle of civilization after natural disasters and nuclear war devastate the planet, and it’s here that you’ll struggle against the mutated beasts and lawless brigands that threaten what’s left of humanity. You and other players are clones–able to regenerate in a LifeNet pod after each death. After a brief tutorial that introduces you to combat and interface basics, you find yourself in the middle of a meager desert town with only the barest essentials to help you scrape by. And it will take you a long time before you feel like you’re doing anything but scraping by. Fallen Earth is a harsh mistress. You spend your first hours trying to get your bearings, seeking help from your fellow players, and slowly determining how you are going to earn enough gambling chips (that is, money) to endure. It might take hours before you as much gain your first level or even find a way to buy a weapon or armor effective enough to protect you should you venture away from the cold comfort of your starting village.

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Tekken 6

Posted on Dec 21, 2009 12:08:05 PM

It may be light on gameplay modes, but Tekken 6 is still a great fighting game sporting some serious good looks.

The Good

  • Fighting is fun, fast, and tight
  • Plenty of characters
  • Solid training options
  • Looks great.

The Bad

  • Not a great variety of modes
  • No game-sharing or online support.

Tekken 6 on the PSP may not have all the bells and whistles of its console counterparts, but it still packs a hefty punch. This portable brawler offers the most comprehensive roster in the history of the series, introduces new mechanics for veterans to master while retaining its button-mashing accessibility to newcomers, and is simply a visual treat. This great-looking game is an altogether welcoming fighter, so whether you’re a complete stranger to the series, an occasional masher, or someone who can pull off 10-hit combos without dislocating a finger, Tekken 6 has plenty to offer you.

While it strips out the console version’s lengthy beat-’em-up campaign and doesn’t have the same depth of character customization, this is an otherwise pitch-perfect conversion. In fact, it feels and plays exactly like the console and arcade iterations of Tekken 6. The game has a robust lineup that features 41 fighters, including old stalwarts such as Kazuya, Lei, Paul, Nina, and Jin, as well as recent additions from Dark Resurrection, such as Lili and the emo-Nazi look-a-like Dragunov. Experienced Tekken players will see that the tweaks and changes made to the move sets of returning characters are, for the most part, minor. Most characters get a new attack or two, some stances have been modified, and the damage dealt by some of the more powerful combos in the past have been slightly toned down. Despite this, most of the returning characters feel completely familiar, so you’ll never feel like you have to relearn your favorite fighter from scratch.It’s not all veterans, of course, with six new characters making their debut in Tekken 6. These include: Bob, a rotund American fighter who is deceptively speedy for his size; Leo, an androgynous German martial arts specialist; Miguel, a Spanish brawler who relies more on power than speed; Zafina, a member of a mysterious secret order who sports some creepy and unusual stances; Alisa, a seemingly naive young girl who’s actually a jetpack-and-chainsaw-wielding android; and Lars, who has some relation to the sprawling Mishima bloodline (hence his move set similarity to Jin and Kazuya). Of the new recruits, Zafina is the most unique, thanks to her distinctive-looking moves that incorporate stance-based attacks, such as the off-putting tarantula, which sees her get down on all fours to creep low along the ground. Alisa is just sheer fun to play as given her frankly bizarre move list, which includes using her own head as an explosive and a whole series of attacks based on her chainsaw appendages.

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DiRT 2

Posted on Dec 15, 2009 11:54:26 AM

If you have any interest whatsoever in off-road racing you’d do well to take this beautiful and thrilling game for a spin.

The Good

  • Variable difficulty caters to players of all skill levels
  • Lengthy career mode is tough to put down
  • Multiplayer is loads of fun and mostly lag-free
  • Audio and visual presentation is superb.

The Bad

  • Driver relationships feel tacked on.

In Dirt 2, you assume the role of an up-and-coming race driver who’s competing on the off-road circuit against such pros as Ken Block and Travis Pastrana for the first time. That’s a daunting prospect, but one of the many great things about Codemasters’ latest racer is that you can have a lot of fun with it and end the lengthy Dirt Tour career mode a champion regardless of your skill level. Your opponents aren’t pushovers; in fact, they put up a believable fight from start to finish, but the vehicle handling and damage is forgiving, the difficulty level can be altered before every event, and a slick flashback feature gives you the option to instantly replay portions of a race if you make a mess of them. Dirt 2 isn’t as realistic as some of the other excellent off-road racers that have come before it, but it’s as accessible and exciting as any of them.

Your career gets off to an auspicious start when you’re presented with your first car: a Subaru Impreza that belonged to the late, great Colin McRae. Like all of the 35-plus cars in the game, its performance is measured in ratings from one to 10 for acceleration, top speed, and handling. Your rides are relatively slow as your career gets underway, but as you move up through the ranks, you get to upgrade them; not one part at a time, but with the purchase of kits designed for different event types. Those upgrades are mandatory, but you also have the option to tinker with settings before each race, and the good news is that even if you don’t know your downforce from your differential, there’s a good chance that you can do so with some success. That’s because there are only seven variables, which are all clearly explained to you, and there are only five different settings for each. It’s not deep, but it’s fun to play around with, and any changes that you make are immediately noticeable once you get behind the wheel.

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Planet 51

Posted on Dec 11, 2009 11:38:07 AM

The Good

  • Wide variety of tasks.

The Bad

  • Poor controls take all the fun out of driving
  • Story is incoherent and poorly told
  • Visuals are bland, with a stuttering frame rate
  • Many missions are dull and frustrating.

The animated film Planet 51 turns 1950′s sci-fi about Earth being invaded by little green men on its ear. Life on the titular planet very much resembles the stereotypical vision of 1950′s America, but the inhabitants are little green men (and women), and the alien invader is an American astronaut. It’s a charming concept, but a bland presentation and serious control issues turn what should be an enjoyable excursion to a pleasant alien world into an experience that even the most patient young players will find dull and frustrating.

You spend most of your time in Planet 51 playing as Lem, the young, eager Planet 51 inhabitant who befriends NASA astronaut (and alien invader) Chuck Baker. Unfortunately, the only movie footage employed by the game is in brief, wordless snippets, and the story the game tells is an incoherent one that players may have a hard time making sense of if they haven’t seen the film. The plot here is a paper-thin excuse to send Lem on all kinds of odd jobs, putting him to work as a paperboy, a courier, a dog catcher, a taxi driver, and a waiter, among other things. The flimsy story is disappointing, and these tasks, while varied, just aren’t much fun.

Most of your missions involve controlling a vehicle, so it’s vital that the driving be enjoyable. Unfortunately, it’s anything but fun. The cars in Planet 51 resemble classic cars of the 1950s, except that they’re round and hover a bit above the ground. This freedom from friction with the road means that in addition to accelerating, steering, and braking as cars do in any number of games, they can freely strafe from side to side and leap higher into the air for a few seconds to get over obstacles or other cars. Given that they’re floating cars, you might expect the handling to be a bit floaty, but it’s much too floaty. As you turn left and right by tilting the remote, it’s difficult to keep your vehicle under control, which is especially frustrating during the game’s many races. You jump by jerking the remote upward, but this is so sensitive that you’ll sometimes feel like you’re riding a wild, bucking horse and find yourself focusing on holding the remote still so as not to jump at an inopportune moment. Driving is at the very core of this game, and with such poor handling, everything else just falls apart.

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The Saboteur

Posted on Dec 7, 2009 10:49:40 AM

The Good

  • Striking art design seamlessly mixes black and white with color
  • Shooting action is fun and chaotic
  • Perks system gives valuable rewards for being creative
  • Freeplay targets are an interesting diversion.

The Bad

  • Stealth elements are underdeveloped
  • Driving and melee controls are clunky
  • Climbing buildings is boring.

Sean Devlin is one tough Irishman. A single Nazi bullet may have ended the life of his best friend, but the protagonist of The Saboteur isn’t going to succumb to death’s waiting embrace nearly as easily. He absorbs rounds of German artillery like a plant sucks in sunlight, exhibiting an uncanny ability to regenerate his health in a way that would make even Wolverine envious. Despite the 1940s trappings–the dreary setting, old-fashioned weaponry, and painfully familiar foe–The Saboteur has very little in common with World War II. The strange thing is, once you get over the obvious clash between the real war and this over-the-top portrayal, The Saboteur is a really good time. It may not make a lick of sense that you can single-handedly shoot your way through a burning zeppelin, or dispose of waves of angry Germans with careless ease, but it’s so much fun that the ridiculousness of these situations only adds to the enjoyment. If you can get over a few rough spots and put your real-world knowledge of World War II to the side for a while, The Saboteur is a goofy reenactment of some of history’s darkest days.

It’s a shame the story doesn’t mirror the devil-may-care nature of the action. The cutscenes drip with drama, documenting the terror the Nazis are exerting on Paris. Sean Devlin has a score to settle with the invading army. Sure, the city he calls home is occupied by aggressive forces, but his beef is much more personal than that. His best friend was killed, murdered before his eyes, by a high-ranking Nazi with no moral qualms holding him back from committing unmitigated atrocities. Each new cutscene brings with it dark news from the war front, adding fire to Sean’s quest for vengeance. Taken by itself, the story is well done, despite some visual discrepancies during the cutscenes. However, the overly dramatic tale serves to further highlight the jarring disconnect between the ridiculous action and the depressing reality. Unfortunately, even though the story goes out of its way to put a damper on the fun of rebellion carnage, it can’t even keep a straight face long enough for you to care about the horrific events being told. The characters act in predictably stereotypical ways, which makes it difficult to confuse them with real human beings. Sean Devlin may be upset when his best friend is killed before his eyes, but after making his 10th whiskey crack in just a few sentences, he becomes an Irish caricature.

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