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Archive for April, 2010

GTA: Liberty City

Posted on Apr 17, 2010 07:08:23 AM

Best enjoyed after beating Grand Theft Auto IV, this great double-pack of episodic content shows you sides of Liberty City you never knew existed.

The Good

  • Two great and very different storylines
  • New vehicles and weapons freshen up the familiar gameplay
  • Checkpoint feature makes failing missions less frustrating
  • Lots of amusing references to original game’s characters
  • Great value for money.

The Bad

  • Visuals are showing their age
  • Inconsistent frame rates
  • Separate multiplayer lobbies for GTAIV and both episodes.

If you’ve already played through 2008′s Grand Theft Auto IV, you have a pretty good idea of what to expect in the formerly Xbox-360-exclusive Episodes from Liberty City. The included episodes–The Lost and Damned and The Ballad of Gay Tony–take place concurrently with the original game’s storyline, and while each introduces a handful of new features, the core gameplay remains largely unchanged. Also unchanged on the PC, sadly, are the frame rate issues that–like those in the PC release of GTAIV–are apparent even on rigs that exceed the recommended system specifications. Regardless, if you enjoyed GTAIV you’re sure to enjoy these additional episodes as well, and even if you passed on original protagonist Niko Bellic’s adventure completely, there’s no reason you can’t have a great time with new boys Johnny Klebitz and Luis Lopez. You definitely get more from these episodes if you play GTAIV beforehand though, because nods and winks to that game are scattered liberally throughout.

For the same reason, you’d do well to hold off on playing The Ballad of Gay Tony until after you’ve beaten or at least spent a good amount of time with The Lost and Damned. The two episodes have been released simultaneously on the PC, but on the Xbox 360, The Lost and Damned was available as a download some eight months earlier. In that episode, you assume the role of Johnny Klebitz–a high-ranking member of the Lost biker gang who regularly disagrees with its trigger-happy leader, Billy Grey. Klebitz, who isn’t a particularly likable protagonist, sees no need for the gang to go to war with rivals The Angels of Death, but anytime the two gangs clash, you end up doing most of the killing anyway. New weapons added to the existing GTAIV arsenal in The Lost and Damned include a grenade launcher, pipe bombs, and shotguns, which come in both sawed-off and assault flavors. These weapons are very much in keeping with both the episode’s subject matter and its gameplay. And because Klebitz spends so much time riding motorcycles, you can use some of them while in the saddle–which wasn’t possible in GTAIV.

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Prison Break: The Conspiracy

Posted on Apr 14, 2010 11:51:24 AM

This stealth game takes all the fun out of life in prison.

The Good

  • Lock-picking minigame adds tension.

The Bad

  • Horribly inconsistent AI
  • Camera is zoomed in so far it’s difficult to get a good view of the action
  • Controls are sluggish and unresponsive
  • Fist fights are incredibly dull
  • All sorts of problems with logic.

Prison life is difficult to emulate within the realm of video games. Because you always have the choice to turn off a torturous game and move on to something more fulfilling, the feeling of being locked away in a suffocating cell with no hope for freedom is hard to accurately convey through digital media. However, Prison Break: The Conspiracy does an admirable job of making every moment within its world mimic the utter hopelessness one must feel when trapped behind bars. This claustrophobic reenactment of the now-defunct television series never even reaches the level of tolerable. There’s no reprieve from the boring fist fights and tedious stealth missions that constantly assault you throughout these eight-hours of grueling monotony. The story may appeal to fans of the series who long to interact with virtual representations of their favorite characters, but even the most ardent Prison Break fanatic should stay far away from The Conspiracy.

The Conspiracy cannot even give fans of the show the pleasure of controlling one of their favorite characters from the television series. Instead, you assume the role of Tom Paxton, a character created just for this game. Although he appears to be an ordinary prisoner–one convicted of first-degree murder–he is really a covert agent working for The Company. Your job is to do some sleuthing around the big house to figure out why Michael Scofield is really behind bars and ensure that his brother, Lincoln Borrows, goes through with his electric-chair execution. The various alliances and under-the-table dealings you must engage in may pique the interest of those who are intrigued by the shady lives of convicts, but the abrasive voice acting and stilted animations make it difficult for the uninitiated to be pulled into the layers of underhanded partnerships.

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Rooms: The Main Building

Posted on Apr 8, 2010 08:53:18 AM
These puzzles may not be pretty, but they’ve got the brains to make up for it.
Pros: Diverse puzzle elements create layered conundrums • Substantial number of puzzles for not much money • Battle mode is enjoyably tense
Cons: Fuzzy visuals muddle artwork and sometimes obscure puzzle elements • Element-packed blocks demand precision pointing

The title of Rooms: The Main Building may be a bit of a head-scratcher, but the gameplay will be instantly familiar to anyone who has ever played a slide puzzle. Yet there is more to this puzzler than simply sliding blocks around to complete a jumbled image. Your goal in each stage is to move your character from block to block in order to reach the exit door, but things aren’t as simple as they seem. You can only move the block that your character is currently occupying, and you can only walk horizontally between blocks. Walls and locked doors conspire to impede your progress, while ladders, keys, and teleporters offer ways to circumvent these obstacles. There is an intriguing variety of elements that make these puzzles increasingly complex and challenging. Unfortunately, the blurry visuals can make it hard to pick out helpful elements in busy squares, potentially leading to some ruinous missteps. Yet the appeal of the well-crafted puzzles remains intact, making this bargain-priced game a good bet for anyone looking to flex their mental muscles.

The game begins when the character you control, Mr. X, is sucked into a strange realm that looks a lot like a nighttime street in an urban residential neighborhood of a European city. There, he is greeted by a talking book (naturally) that informs him he must solve all the puzzles in order to escape back to reality. This plot occasionally pops up with some light item-based tasks, but Rooms is really all about the puzzles. Eighty puzzles are represented by rooms spread across four mansions. Each puzzle is made up of squares. Some squares contain blocks, while others are empty. Puzzles range in size from three to 16 squares and contain a number of blocks and usually more than one empty square.

The primary goal is to move the blocks around the squares in order to guide Mr. X to the exit block. The secondary goal is to put all the blocks in their proper places; kind of like solving a jigsaw puzzle with only a portion of the pieces. The trick is, you can only move the block that Mr. X currently occupies. You may know how to arrange the blocks in the correct pattern but not know how to get Mr. X into the block you need to move. Likewise, Mr. X might have ample movement options, but unless you figure out how to slide the blocks into the correct spots, you are out of luck. The two distinct kinds of motion are inextricably linked, and you have to be flexible as you use both mechanics in concert with one another to solve the puzzle.

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Section 8

Posted on Apr 1, 2010 12:16:06 PM

This generic-looking shooter may not turn the genre on its head, but it has enough dynamic objectives and satisfying combat to entertain.

The Good

  • Dynamic combat missions add a dose of unpredictability
  • Weapons are well balanced and fun to shoot
  • Bots are intelligent and formidable.

The Bad

  • Awful vehicles
  • Generic visual design.

Far away from the prying eyes of the war-fearing citizens who make up the bulk of peaceful society, a battalion of armor-clad soldiers stages needless battles in desolate environments. Section 8 is a generic look at the struggles futuristic space marines will have to go through, but despite its uninspired trappings, the intergalactic fights are unpredictable and chaotic, and the diverse array of objectives gives more thoughtful players a chance to help their team in ways other than unmitigated destruction. There are a few missed opportunities in Section 8, such as vehicles that are all but worthless and environments that are too large for their own good, but the main elements are enjoyable, though not quite gripping. With a dull aesthetic and heavy reliance on gameplay techniques found in other first-person shooters, Section 8 struggles to stand out from the pack, but the engaging matches and satisfying gun battles make this online-focused game worth playing.

The biggest difference between the PlayStation 3 version and last year’s Xbox 360 and PC releases is the price. This downloadable-only game is $29.99, significantly cheaper than the full-retail price both games went for when they first debuted. In addition to the more reasonable entry fee, there are three bonus maps as well. These were available on the other systems, but you had to shell out extra cash to get them. There are not many players currently taking part in the action, but the intelligent bots do a good job of filling out matches. Other than that, this is the same game as before.

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