Archive for the ‘PSP’ Category
Posted on Feb 18, 2011 03:27:58 AM

In my opinion We are obligated to repay Methods Ogre a good apology. The truth is, Many of us look at the strategy/RPG definitely the online game genre, as well as inspite of the compliment I’ve noticed given that made use of any time about it name (for example a number of declaring that it is far more superior as compared to it’s follow-up, Final Fantasy Techniques), I haven’t carried out this till this time around. I can result in the reason which it has to be limited release about the PSOne that i have missed from its preliminary supplying and it’s also right now nearly impossible to find, nonetheless My spouse and i look at my own Sega Saturn library full of hidden, low-print-run timeless classics and also identify precisely how small fat your disagreement could have. Seeing that your substantially improved upon version linked to Strategies Ogre has been re-released on Playstation portable, Let me ultimately put my own pity to relax.
A game title this kind of fabled deserves a little bit of elaboration relating to its record. Methods Ogre have been in the beginning released 15 years back again around the Ultra Famicom inside Asian countries, plus it later attained slots on the Saturn and also Ps — the other which received an British localization as well as start at that time courtesy of Atlus. Square-Enix ordered your privileges for the Ogre collection through founder Search previously, along with seemed to just take a seat on them for some time till starting this kind of rebuilding overdue a year ago, really delivering popular Last Dream Techniques and also Vagrant Account representative Yasumi Matsuno to re-imagine a number of facets of the overall game in addition to review the piece of software having a fine-tooth clean.
As a result during order to be able to has its own roots in the perishing days of 16-bit, that does as well as informs it’s history in addition to a lot more stand out and also finesse compared to really modern entrants in the strategy/RPG style. A person carry out since Denam, an associate at work of an group connected with disenfranchised Walister excellent planning to digital cool dude in the many oppressing nations around the world in addition to causes define Techniques Ogre’s politically erratic planet. Because you development through the video game someone create just a little nonetheless consistently creating military services for your cause, in addition to communicate with various other gamers inside fight. At times, you’ll obtain alternate options concerning how to answer furnished circumstances, which has a direct effect the road the storyplot calls for, that ties leaving your personal forces, in addition to what kind of hero Denam will become. Implications related to choices tend to be astonishingly as well as refreshingly unclear, since sometimes chasing after your sanctioned answer will in reality lead Denam reduce the course to a more dim character. The superb localization, on course by simply famous translator Alexander For you to. Jones with his fantastic team via Kajiya Productions, provides the tale a long lasting impact that will stick with you for quite some time.
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Posted on Jan 24, 2011 08:34:49 AM
The PSP has been fertile ground for hackers, and despite Sony’s efforts, they keep finding ways around the security. The PSP Go was released as a piracy deterrant, but they probably only added flames to the fire when they started releasing retail-only games and keeping Go owners from downloading them via PSN. That, and hackers are tenacious as hell.
The solution results in similar functionality offered by previous hacked firmware available on regular PSPs, but functions like the more recent firmware hacks, meaning the hack is gone when you turn off the console.
It’s also almost all a moot point now, as the news reported last week regarding the PS3’s encryption becoming exposed applies to the PSP now as well, meaning an even better hack will be on the way soon.
This must all be a little scary for Sony, whose steady return as a serious contender in this generation has pretty much defied everyone’s expectations. The hacking community suggests that this is an unfixable hack, making the PS3 and PSP about as vulnerable as the Sega Dreamcast was, and we all know how that went.
Posted on Jan 30, 2010 03:47:07 AM

This brilliant reimagining of the spooky series’ progenitor is a breath of fresh air that will stick with you despite its shortcomings.
- Deeply emotional story with great pacing
- Incredibly haunting atmosphere
- Your experience depends on how it profiles you.
- Far too short
- Puzzles and nightmares are always the same.
From the moment you turn on Silent Hill: Shattered Memories and are informed that the game “plays you as much as you play it,” it’s evident that you’re in for something quite different. Indeed, this is not the Silent Hill you may have come to expect. The fog, rust, and awkward combat of the past have been replaced by snow, ice, and lots of terrified running. Developer Climax Studios has reinvented the aging franchise for the better by removing the tedium, as well as going back to the basics of strong, psychological storytelling and an intense, chilling atmosphere. Regardless of how you feel about previous Silent Hill games, Shattered Memories is a fresh and welcome new beginning that’s good for a scare.
When loving father Harry Mason loses control of his car on the icy streets of a town called Silent Hill and crashes, everything begins to unravel for him. Awaking in the snow, Harry is horrified to discover that he can’t find his 7-year-old daughter, Cheryl, and sets off into the darkness to find her armed with little more than a flashlight. As he traverses the dangerously snowed-in town, Harry meets and interacts with several of its residents, from a local cop to an overly familiar party girl, struggling to come to grips with the fragments of memory the accident left him with, as well as his constantly shifting reality.
There’s a dark side to Silent Hill, and every so often, the world freezes over before your eyes as supernatural glaciers rise from the earth to consume almost everything. Trapped within the mazes of ice formed in these frozen nightmares, Harry must run, jump, climb, and crawl his way out as he is stalked relentlessly by the pale-skinned, shrieking ghouls that emerge to hunt. They are many and cannot be harmed, so Harry has no choice but to run for his life as these hideous monsters give chase. Each nightmare is its own self-contained maze of twists and turns, but without any sort of useful map to guide you to freedom, you need quick thinking, a strong sense of direction, and a little bit of luck to find the way out. If the monsters succeed in bringing you down, you’re returned to the beginning of the maze to try again, but while they can sometimes take several tries, these mazes are rarely frustrating.
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Posted on Dec 21, 2009 12:08:05 PM
It may be light on gameplay modes, but Tekken 6 is still a great fighting game sporting some serious good looks.
- Fighting is fun, fast, and tight
- Plenty of characters
- Solid training options
- Looks great.
- Not a great variety of modes
- No game-sharing or online support.
Tekken 6 on the PSP may not have all the bells and whistles of its console counterparts, but it still packs a hefty punch. This portable brawler offers the most comprehensive roster in the history of the series, introduces new mechanics for veterans to master while retaining its button-mashing accessibility to newcomers, and is simply a visual treat. This great-looking game is an altogether welcoming fighter, so whether you’re a complete stranger to the series, an occasional masher, or someone who can pull off 10-hit combos without dislocating a finger, Tekken 6 has plenty to offer you.
While it strips out the console version’s lengthy beat-’em-up campaign and doesn’t have the same depth of character customization, this is an otherwise pitch-perfect conversion. In fact, it feels and plays exactly like the console and arcade iterations of Tekken 6. The game has a robust lineup that features 41 fighters, including old stalwarts such as Kazuya, Lei, Paul, Nina, and Jin, as well as recent additions from Dark Resurrection, such as Lili and the emo-Nazi look-a-like Dragunov. Experienced Tekken players will see that the tweaks and changes made to the move sets of returning characters are, for the most part, minor. Most characters get a new attack or two, some stances have been modified, and the damage dealt by some of the more powerful combos in the past have been slightly toned down. Despite this, most of the returning characters feel completely familiar, so you’ll never feel like you have to relearn your favorite fighter from scratch.It’s not all veterans, of course, with six new characters making their debut in Tekken 6. These include: Bob, a rotund American fighter who is deceptively speedy for his size; Leo, an androgynous German martial arts specialist; Miguel, a Spanish brawler who relies more on power than speed; Zafina, a member of a mysterious secret order who sports some creepy and unusual stances; Alisa, a seemingly naive young girl who’s actually a jetpack-and-chainsaw-wielding android; and Lars, who has some relation to the sprawling Mishima bloodline (hence his move set similarity to Jin and Kazuya). Of the new recruits, Zafina is the most unique, thanks to her distinctive-looking moves that incorporate stance-based attacks, such as the off-putting tarantula, which sees her get down on all fours to creep low along the ground. Alisa is just sheer fun to play as given her frankly bizarre move list, which includes using her own head as an explosive and a whole series of attacks based on her chainsaw appendages.
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